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Well, my left cornea is detaching, so tomorrow I'll have to go and get poked in the eye for that. Anesthesia is always a small risk, but my odds should be pretty good.
If you're nearsighted, and if you're VERY nearsighted, don't ignore odd spots or phenomenons showing up in your vision, don't brush it off and hope it goes away, get to a doctor and have it checked as soon as you can, and really just have your eyes looked at by an eye doctor once a year anyway.
This pic isn't strictly anything new, but here's a screenshot from me playtesting some gameplay mod changes. The mapset is Suspended In Dusk, a large four level mapset for Doom 2, which has some really phenomenal texture usage and architecture, and is overall fun to play as well. It's one of my favorite mapsets ever, it's so unfathomably well made.
Suspended In Dusk was made by a guy named Espi, a ridiculously talented mapper who knew the ins and out of the original engine, employing all sorts of novel tricks in his levels, many which still remain uncommon or obscure. Espi had to have his arm amputated for cancer, but kept mapping with the one he had left, but would eventually pass away in 2009.
He's regarded by many as one of the most talented Doom mappers to have ever lived. His levels inspire me quite a lot (at least stylistically, I've yet to really map in pure vanilla), it's like you look at every single aspect of SID, and it all feels incredibly deliberate, nothing was just done because, or with little thinking, even the small things, down to texture choice and alignment.
I hope that I can be half as talented as he was with just the two of my arms.