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More snow, how lovely. Global warming needs to work faster.
Some guys once worked on a source port based on decompiling Syndicate Wars, but I couldn't get it to work. Now, 10 years after their last update, someone else is taking their own crack at it, and I'm excited by that, cautiously looking forward to further development. When I'm free, it's something I'll want to spend some time on.
I was never good at the Starcraft style of RTS, but I've been decent at isometric realtime squad tactics games like those, and I've enjoyed them a lot.
Syndicate Wars is not a perfect game, but it was also booted out the door early by EA (who later killed Bullfrog), so there's a number of bugs, the manual is missing crucial information, and one of the three major factions outright had its playable campaign cut out entirely (with some of the unfinished remnants abandoned in the game files).
The third campaign being the 'Unguided' punks who broke free from the Eurocorp syndicate's dystopian mind control, and not going along with the Church Of The New Epoch, neither being interested in the slavery of the global oppressors, nor the vaunted cataclysm of the fanatic destroyers, rather seeking freedom.
However, that you can't play as the good guys (the closest thing anyway), who then gets their colons stomped out by the Church or Eurocorp in their respective campaigns, helps lend the game a certain cynicism which works, even if I would like a more hopeful ending better, at least as an option.
The thought for the Unguided campaign may have been that you didn't have the outfitting screens for cybernetics or weapons like the other factions, and instead you just get whichever weapons are assigned to you, and what you find in the mission, so those missions would have ended up a lot tougher and had to be played rather differently.