Quoted By:
The frames for the revolver. Includes some crude frames for reloading, I would suggest to try to hide these down outside the view of the player, just at the bottom edge of the screen, and just kind of insinuate the necessary movement with the frames available. There are not enough workable Doom hand sprites for me to bother trying to do a fully featured reload animation, so I won't, besides that, the truly tactical way to reload would be to keep your eyes forward scanning for further targets while barely looking at the gun as you reload it.
Credits:
>iD Software
>3D Realms
>Lobotomy Software
>Mike12
>ChopBlock223
Same permission applies for non-commercial use, just leave credits somewhere in the ReadMe or something, don't need to ask or anything. Feel free to modify these sprites for whatever purposes you want to, as well.