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This screenshot isn't anything special to look at, but it's an early peek at my submission for the 2021 Halloween project on /doom/. It's a long way to go, but I have like 50 days to get it done, I have a good idea for a level, now it's just to carve the thing out, I feel maybe I can get over my mapper's block here.
As we're doing it in MBF21 compat, I figured I would finally have to transition towards Ultimate Doombuilder, which thankfully is not very different at all from the GzDoombuilder (bugfix) which I'm used to and have done my previous work in. A big bonus is that the 3D mode doesn't have the blurry linear filter to it like GZDB does.
MBF21 ("Modder's Best Friend 2021), is a new compat level for updated Boom ports, which fixes some ancient bugs (such as generalized walkover crusher actions doing nothing at all), and adds some new functions and features. It has a lot of things I've wanted since I started getting into mapping for real like a year ago, and I hope to be able to do even more fun levels with this.
Combine MBF21 with the new Universal MAPINFO format, and the Extended DeHacked, and Boom mapping is entering into a new renaissance, I'm so very excited for the future of cool Doom level making. Finally so many convenient and handy simple features are now available to a less advanced format which allows demo recording and play on low end machines, without having to be forcefully tied to GzDoom. I like GzDoom, but features like these should have been standard a very long time ago.