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Bumping because I haven't done that for a while.
A number of updates and fixes have been done to 94 Protons Of /vr/, mainly map updates. The Signal 11 bug was fixed, it had nothing to do with audio at all.
Taken slight 'vacation' from doing 94 Protons stuff to do some stuff for Ad Mortem's phase 2, some texture and sprite stuff, didn't have the time for a map this time either. Got in contact with Vaeros, the original lead who ended up absent, and he provided us with some updated and new sprites he had worked on in the meantime (he's been too busy to do the stuff himself).
Mainly I'm planning on adding a Plasma Rifle skin, it'll be a Deathmatch Classic style Thunderbolt weapon. We'll see if I do something more too afterwards.
Pic related is the ENDOOM screen for 94 Protons Of /vr/, an ENDOOM screen is a splotch of ANSI which displays after you close the original .exe to DOS, and you can replace it with your own, which can be whatever text or art you want within certain limits. Projects having their own little piece of ANSI art like this has been a thing over all the years, and I always love seeing them after a session of Dooming, most sourceports will give you the option of displaying them, often with the option to only display it if the pwad you're playing has a new one, skipping the iwad ones.