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I like the Ruins of Alph, and everything that surrounds them
>Union Cave entrance
>small cave,
>comfy to explore,
>found TWO shinies there,
>has secret Lapras
>south exit leads to Kurt and his Apricorn Balls
>The eastern entrance
>where I first saw a Legendary Pokémon in Gold (Suicune),
>has the magnet train tracks,
>long winding route is where the Johto adventure really feels like it begins, now that you're out of your neighborhood
>northern entrance
>Has day-of-the-week character
>And the Sudowudo that when overcome leads to Ecruteak/Goldenrod
And then the ruins themselves need no explanation. Creepy as fuck, tons of hidden shit to figure out and find, and even a DLC adventure starting there.
Everything about that corner of Johto screams comfy rural adventure and intrigue. I enjoy exploring every time I play.
Everything after that feels like a more traditional adventure, a blend of Kanto/Hoenn/Sinnoh elements. And that's fine, but it's that earlier corner of Johto that makes the region special to me.