>>37136082Dynamism. It was replaced by static poses to represent every detail in the designs more accurately (probably for consistency in licensed products) but with that they took a big chunk of the "wild and lively" appeal. It seems they break this trend with enhanced versions, remakes and the ranger trilogy because the blue prints already exist. That's why Torchick illustration is more static in Ruby and Sapphire, more dynamic in Emerald and even more in ORAS.