>>53661371>favorite game's lowest pointEverything after Groudon kinda falls flat for me. It feels like Groudon should've been the climax; Rayquaza coming in out of nowhere and needing to be told by a pair of nobodies to LOOK UP for five seconds is such a flaccid ending in comparison to finally stopping the earthquakes that've terrorized your home for the entire game. Also shout-outs to the prelude to the fugitive arc kind of forgetting to establish that the townsfolk are very easily swayed by a single person's words, I don't think it's anywhere near as bad as subverting the cool climax a weird secondary threat that can only be solved by talking to it for five seconds, but even a throwaway line or two establishing how easily-swayed the townsfolk are would do wonders. That, or a small scene with ACT showing suspicion, or Gengar showing why the townsfolk would still listen to him, or SOMETHING. Very easily fixable and yet they didn't do it. Sad!
>friend faintedBoth Charm and Natu would be incredibly apprehensive, but Charm might say yes if they have a shit ton of stuff packed. (Nobody tell her that her bag gets cleared on the first floor or she'll nope out)
>feelings about evolving>CharmIf she evolved once Natu would probably feel a little bit lesser but wouldn't mind otherwise. If she became a straight-up Charizard then he'd start feeling a smidge insecure. Only the tiniest bit though. Being able to nestle in between her new horns would probably make him forgive and forget very easily.
>NatuCharm would be really happy for him both outwardly and inwardly, but after a while she'd start getting a bit impatient for herself to catch up (
>If you had to design a side character to fit into one of the games (of your choice), who would they be?Too vague to answer, sorry. :(
>What's your team's name?Team Oracle, for obvious reasons lol.
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Tried to draw Audino today. The closest I could find to a reference was the doodle from last thread, so hopefully this looks alright