>>55292091But isn't saying "we're going to be unpredictable" a pattern in of itself? By this notion, we can guarantee that the next mainline title will be a "subgame" we've not yet seen before, which means they aren't actually being unpredictable.
Like sure, you don't know what it's going to be, but you sure as hell know it's not going to resemble anything they've done before, which helps narrow down the options a lot so long as they stick to a game centered around turn-based battling.