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i think the amount of xp you get from catching pokemon in palworld is a great way to incetivize actually catching pokemon instead of just running away from random encounters
i also think the higher level of wild pokemon in palworld is nice so you don't have to grind at all if you want to use a pokemon you caught against high level enemies. i haven't played a mainline game since usum but there it definitely feels like you're like not supposed to really change up your party much at all because of how the levels feel.
i also liked how there are different battle themes in palworld depending on what you're fighting. i think this mechanic is underutilized there but i think it would be neat if there were different random encounter battle themes depending on where you are. there could be different ones for caves, cities, mountains, plains, beaches, etc. probably all using the same leitmotif in pokemon.
i think the evolution mechanic in pokemon which helps you feel a nice sense of growth over time as well as the superior (it's comparing apples and oranges but i prefer apples to oranges soooo) battle system makes it better overall compared to palworld but fuck did i play the SHIT out of palworld. it really scratches the itch of catching a whole bunch of dudes and then having those dudes fight other dudes, and i think pokemon stands to learn a decent bit from it. i think monster catching games have been kind of restricted by pokemon, actually. i think people have been too afraid of the shadow that is pokemon to try to innovate on the genre and i think that's been broken up a bit by palworld, which i'm really happy about.