>>53261073>Hypothetically if there are gen 7-8 pmd, what will the legendaries, specifically Necrozma and Eternatus' role would be in the story?They have "evil" written all over them. It'd be ridiculous to not make them the antagonists. Have one be the main antagonist for the main story, and the other the antagonist of the postgame.
>If the leaks for Pokemon Day is said to be true, what story would you prefer for Pmd5: something simple like Rescue Team or more complex like Super?I think a balance can be achieved. You can have a grand adventure without the literal entire world hanging in the balance. Keeping the scale down to just what would realistically matter to the player & partner (the town, or at most the continent) would make for a more believable story while keeping the sense of doing something Big and Cool.
>You could use Empowerment Seed to mega in RTDX and Awakening Emera for SMD. How will they introduce Z moves/Dynamax/Terastal in Pmd5 or should they not add those at all?I think adding in all the new gimmicks in unnecessary because the PMD world already has it's own systems and gimmicks that were made specifically to work in that setting. Shoot, I don't even think much would be lost by removing megas
>Should the Pmd5 hero have a special ability like dimensional scream from Explorers?Depends on if it makes sense in the story or not. Having said that, I think it's more compelling for the protags to solve mysteries without the aid of a special ability.
>Would you want yet another twist villain like Dusknoir, Munna, Nuzleaf and why? If so, which Pokemon and what's their role?Twists are usually easy to predict, especially if the pokemon is ghost/dark/etc. I certainly don't think a twist villain should be a requirement.
>Each game has a theme, first game is Rscue Team and second is Explorers. What would you like to call your team in Pmd5?I we're talking about the game's title, maybe Crusaders or Knights of something or other.