>>35169766I don't know if you meant this as an invitation to talk about my setting, but here I go:
>magic is sort of "grease" used to convince reality to let weird things happen
>e.g. normally humans can't shoot fire from their hands
>but fireball spells are popular and let people shoot fire from their hands
>bigger change requires more convincing, it's harder to teleport an elephant than a mouse
>over time, it takes less magic to do the same things as reality "learns" a new rule
>dragons, as beings OF magic, can use this effect to build nonmagical resistances
>one of my major dragon characters technically doesn't have to breathe, but abstaining is very uncomfortable
>magical abilities and spells are generally emotion-fueled, affecting the magic's color and the spells that are easier to use
>most humans are taught red magic, because anger is strong and easy to conjure
>two of my major characters use green (pride) and pink (spastic/chaotic)
>it's technically just preference, but over time one color is just easier and stronger than the others
>using magic more means it's more habitual to call on that emotion
>accomplished human mages are quick to anger and often lash out with destructive spells
>the green-magic guy uses flashy, showy tactics, lots of illusions and teleportation to BARELY dodge and look neat
>the pink-magic dragoness doesn't use magic frequently, but favors YTP style comedy and has a rocket launcher that shoots explosive blue carrots
>etc/autism