>>29147564>The battle system having less depth is a good thing to you?Natures and the new EV system makes playthroughs very unsatisfying and frustrating. RBY and GSC were much more enjoyable than anything that came afterwards, all because of that crap.
Not being able max every stat is good for competitive battles, but the way it's implemented in-game is garbage. You should be able to change a pokemon's nature and choose where to put your evs after a level up.
>So clone moves of the same type like Harden, Defense Curl, Leer and Tail Whip are okay? Spoilers: no they're just as bad.I'm talking about type uniqueness. Back then, we didn't have things like a grass type hyper beam (Frenzy plant) or a water type quick attack (Aqua jet). Or a fighting type giga drain... You get what I mean. Every type had moves with unique effects that other types didn't have. If you wanted to absorb health from the enemy, you had to go with grass types. If you wanted to use dragons, you had to deal with the shitty dragon moves.
I'm not saying that shit was better than what we have now, but every type felt more unique. Now many types have a quick attack clone, an hyper beam clone or a fly clone. I don't really like that.
>They're by far the most boring ones.Because their designs were completely ruined in gen 3. Especially Feraligatr. They used to have lots of personality.
>Almost none of them use Johto pokemon, so no.I'm talking about their designs and personalities. Who doesn't love Whitney?
>No, more like the least interesting. Look at Cianwood in the originals. There's literally fucking nothing there at all. It's just a shore with some buildings. Outside of Violet, Ecruteak and Olivine, it's easily the most forgettable region.I disagree. And still, it's the only region that uses that graphical style. RBY's graphics were similar but very limited and dull in comparison, while RSE lost that old school charm. And the DS graphics are bloated pseudo 3D garbage.