Quoted By:
> Move Name
Dark Hole
> Move Type
Psychic
> Move Description
(Always moves after the opponent, if the opponent's move is Physical or Special, negates it and return it with the same power.) Create an small dark hole that prevents the opponent move and give it back. It can fail if used repeatedly.
> Side effects
None. It can't use the same side effect the opponent's move.
> Power and Accuracy
Same as opponent. 100 accuracy but decreases after every use.
> Physical or Special or Status
Special. Even if the opponent's move is physical.
Is Gardevoir's signature move.