Product & Marketing
Alright /vp/ we need to come up with some ideas for our new Pokemon game and find a way to make money off of it without Nintendo sue-ing us to oblivion and without the Pokemon fanbase being unable to find us.
https://m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=tjrdl552&logNo=130149780060Product!
Our designs. I think we should have a mixture of super cute creatures and super badass creatures on the level of WH40k , but nothing in between, no cereal mascots, to Looney Tunes looking motherfuckers. They need to look animalistic and badass goofy like Charizard, Gyarados, Onyx.
Do we use 3D, 2.5D or 2D?
Gameplay? hack n slash, turn based/real-time or both, shooter RPG? Diplomacy? RTS? Civilization? Stronghold? Dungeon Keeper?
Story? do we just steal the Count of Monte Cristo, some fanfic or some weird show that would normally never fit with Pokemon like Ed Edd Eddy and Dan Vs?
Any new features and things we focus on for our first game? and of course we should make it compatible with early titles so we can build upon it quicker. I say we use Zanzarah and Spellforce as inspiration but improve upon it and you have to build 100+ outposts/bases. An optional gimmick is your main character communicating with you and impacting your gameplay depending how you talk to him, basically you get a schizo MC with multiple personality disorder in a meta way. Luckily you can turn this off so you don't feel bullied by your own MC. It's a gimmick that aims to make you feel like you're playing with someone, unfortunately you share the same account.
Marketing.
How do we do marketing/exposure/publicity?