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Is anybody here good at fixing UVs for the Gen VI/VII mon textures? A ring of edges on Incineroar's pinkies broke after I symmetrised the main body mesh in Blender (turns out that turning on the X-mirror while editing vertices doesn't work half the time with this godforsaken thing) and then the UV broke when I was deleting and readding the affected vertices, and now they appear to be partially displaying the part of the main texture dedicated to the claws and little bits of the torso.