>>54042899pros of OG:
>good spritework will always beat good models no matter how good>DS screens look less cluttered since map's on top, action's on bottom>there's stakes to recruiting what with the permadeath, so it's a different kind of challenge>fun to break wide open, you can plow through walls and oneshot anything once you're souped up>explorable friend areaspros of remake:
>movesets matter more, the Gen 7 movelist means you have more to work with too (a lot of RT OG mons had dickall), stupid things like Blizzard having no range fixed>protag and partner don't become blank nothing mobs in the postgame>partner can be an unconventional starter choice instead of being locked to GFW trio>teambuilding is a thing, no longer disbands daily, your third recruit matters more and investing in new mons is not a hassle at all unlike OG>teammate skills replace IQ in a good way (Gates and Super both dropped the ball here), giving them niches to stay useful. Common sense IQ skills are now innate like type advantages and trap dodging>general QoL like bigger bag and L+ABXY attack hotkeysIt's a very different beast from the original, but the pros outweigh the cons, I'd say. Feels like they finally got down the new formula they've been experimenting with since Gates.