>>53861588In that case, saying it's "is quite suspect", it's really not. With this being my first MOBA (Which is not uncommon for this game), I had to learn how a lot of the characters functions which probably gave me a lot of losses early on. For example, Snorlax and Slowbro are sub-50% because I chose them first while having no understanding of the game-- I only picked them because I really liked those Pokemon.
Once I got to Ranked, I gradually stopped playing Standard. In fact, I almost never played Support in Standard except maybe to see how they control. It's possible your WR stats for Support are inflated because you have three times as many Standard games. For perspective, even though you have more games played TOTAL than I do, I have more gamed in Ranked than you. Which means you have at least 2000 games from Standard+Quick that could've inflated your Support WR. One of your favorite mons is MrMime, and we know he was busted at some point and it's possible you played him a bunch during that period.
This suspicion of inflated WR is supported (lol) by the fact that you can't get above 55% in the current season when that was the number you chose to be the determining factor for how well soloQ supporters should perform.
I could throw around my own numbers and go, "SEE MY WR FOR ALL MY ATTACKERS? SEE MY WR FOR THS CURRENT SEASON?", but we know that's not the whole story. Most of my Cinder games could've happened during the Zap meta when it was easier to snipe him, my Venu games could've been from when GigaDance was hyper busted. My current season WR is because I cheesed with Zacian and Lapras. I also have 200 less battles than you this season, so the % can obviously go down the more I play.
To just see a number and go, "THAT'S PRETTY SUSPECT" for Support soloQ and then cite your own numbers as a reference is just not a good argument. Most of us here know that playing Support in Ranked SoloQ is one of the biggest gambles you can do in this game.