>>50110819Oh, shit, that's right! There's one other big mechanic I introduced- Deltamaxing.
A given Delta Crystal can be used once per day as an action to Deltamax.
>Grow up to 4 size categories>Change your appearance and potentially even typing, your choice when you Deltamax>All your attacks deal and additional 15 damage, and damage taken is reduced by 15>You gain half your max HP as temporary HP- any remaining turns into normal HP once the transformation ends.>You gain 10 Delta Points. You lose one at the end of your turn, and can spend DP to resist an attack by one stage, or to nullify an effect of an attack (e.g. stat reduction, status conditions). You can also regain two using a full action. The Delta Evolution ends when you run out of DP or after 10 minutes, whichever happens first.Because to be honest, Dynamaxing (replacing ALL of your base moves) and Mega Evolution (changing your base stats every time) is a MASSIVE pain in a tabletop setting.