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Gameplay:
>Slower battle frequency than PLA
>TS Challenges are just tedious time stretches in quantity.
>Still no control on scam & hackmons.
>Lots of Persona material taken but somehow worse. (Cheapskate Social Link system)
>Slacking detail work in enviroment and engagement with the overworld.
>Nemoma and Geeta have taken Diantha's spot in being the worst champions of them all. (Common weaknesses overlapping, Shit order which won't capitalize on abilities, no switches, attacks against immunities)
Story:
>Penny is loaded with double standards
>Nemoma is a friendly brown rival the third, but it's a girl and clearly gets a pass for it.
>Arven is ok
>To get the FULL story presented in the BASE game, you need to spend an additional 30 bucks (Not even Swsh did this)
ENTERING THE DLC:
>No battle facility, instead a sidequest system which is identical to PLA's in the base game, this time locked behind the paywall.
>The selling point of obtaining the starters is locked behind the aforementioned sidequest, at an arbitrary high amount to stretch out the playtime for said selling point.
>A current bug causes static legendary Pokemon that were caught to have random IVs instead of the usual 3 maxed out.
Soundtrack:
>6/10 overall
>Gym battle theme and motif is a lackluster copy of SwSh's
Performance-related:
>Runs like shit
>Is dependent on the internal drive to fix most stuff and the most stable version to play it on are physical copies. Still a handful of performance issues remains after patches.
>Random crashes
>All while having atleast 3 years of delevopment
Sidenotes:
>The state of the game was so bad that the Publisher Nintendo re-announced their offer for refund on digital copies.
>The only silver line for future improvement is a corperate speech in regards to the development and the staff of future Pokemon games. No follow ups on that statement or a willingness to improve SV was shown or featured afterwards.
What else can be added from the DLC to this?