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I'd give the dev team some vacation time and whilst they're away plan some training in and look at hiring externally to assist in actually remaking all of the Pokemon models in a new, future proof framework. Make a proper game engine that future games run on, no more porting old models and transfer systems.
Make the world feel a bit more seemless, the perfect convergence of the old games and the new.
Lock the competitive to pokemon within the region, but include everything in the national dex. Keep all quality of life changes like mints etc.
The normal region does not have the necessary energy's for Mega Evolution, Dynamaxing and Z moves.
Introduce the post game battle facility as a high tech simulation institute, where for certain rooms they've been able to power older gimmicks, Megas, Z moves and Dynamaxing. These are available for doubles and singles as well as reverse Totem and Raid battles you can play against your friends
Older facilities come back with 3 modes, normal, super and simulated. You register your own pokemon for normal and super, but in simulated you create a team like Pokemon Showdown and can use them inside the simulated mode and simulated player vs player battles, which has the same difficulty as Super.
For the main story it'd really depend on the region, and it'd always be Saturday morning cartoon vibes, we don't need to make the games gritty just because we can. Keep the themes that have been throughout the games - simple enough for children but deep enough to keep an adult entertained. Just make sure zones are finished and there's subplots you can start and tie up through into the post game.
EXP share toggle, Dream world returns and you can access it on cart and through the Internet/on an app this is where you'd be able to discover and change to the hidden ability for your pokemon you send there
Help the devs remember why they loved the series
Help the fans remember why they loved the series.