>>54574248Do you mean like, for an episode or three, or a fundamental concept?
For episodes, I'm really disappointed we never once got a Victory Road and Elite 4 gauntlet. How the FUCK was that never used?
For fundamental concepts, all I've ever wanted changed was for the serious battles to be more consistent. I'm tired of the bland
>Pikachu fires an attack that misses except the writers suddenly decide to make it lock on this time, making you wonder why they even made it miss in the first place>Pikachu tanks 10 attacks and isn't even winded, making you wonder why they the writers even made him get hit by them in the first place>Pikachu OHKOs a fresh gigantamax pokemon just because, making you wonder why they even included that pokemon in the battle in the first place>This pokemon that just hatched from an egg is a world champion after 2 weeks of cutting vines, making you wonder why being world champion is supposed to be a respectable position in the first place>Trainer goes in without a plan and just bullshits his way through everything using all of the above, making you wonder why you should ever care about battles in the first placeI want to be able to look at a pokemon prepare an attack, and make a reasonable guess on its odds of hitting and its odds of doing serious damage, and whatever rippling effects it could have on the battle as a whole. Not to the degree of directly copying the game's mechanics, obviously, but the shit I listed above is such a killjoy.
I still don't know how any of you were hyped for XY/SM/JN's grand finales considering nothing made any sense or followed any rules. I've been more hype for CoTD battles, because those usually involve a pokemon recognizing one of its weaknesses, addressing that weakness, and then overcoming that weakness in a real scenario. Even as predictable as CoTD episodes are, it's often the entire hero's journey contained in one episode, far more hype than what we see in the conferences.