>>24625275That's the first thing I thought when I saw the OP as well.
I'm really into architecture and with the exception of some of Kalos and the traditional towns in Johot, I've been cringing at the wonky buildings that have plagued Pokémon from Gen 3 onward.
In Gen 1 and 2, the houses were really simple. You figured that they wouldn't actually look like that “in real life”—that they were just a simple representation of a building, just like how the towns were too small for what they were purported to be.
In Gen 3, the graphics became much more concrete. I was already wondering what was up with many of Hoenn's buildings, but at least the locations were nice overall. The landscape was varied and complex and the towns were cosy, so I didn't mind that much.
However, I really disliked how Kanto looked in FR/LG when it came out. All those towns from my childhood were more more spelled out now—and while in hindsight FR/LG looked really good, I didn't really recognise Kanto as that land I had wandered years ago. (When I found the first volume of Adventures in a store a few years afterwards, I was immediately captured by how it evoked the feeling of playing Blue much better than the newer games.)
It only got worse from there, with shit like pic related or that awful town in Sinnoh with the solar panel walkways all over the city.