>>37547810>Innovation should revolve around concepts of expanding the level of strategic options available to the player at every instance possible; not taking away core design philosophies.If you wrote that, I'm stealing it.
Also, completely on point about them removing gyms (but well, replacing them with totem leaders) and it being like spinoff games.
This is all because times are changing, OP. Kids today are less focused and can't maintain it long. GF were worried that creating a long and complex storyline/game would make their target audience bored, that's why they start handholding, giving away free shit, lowering the level of difficulty, and ultimately the creation of GO and the horrid, rancid, shit-of-a-game LGPE.