>>35799023No. But the problem is, there's only a handful of ways to achieve the same affect as grinding. In Pokemon in particular, where grinding is part of the central gameplay look you have:
- Enhanced boss experience
- Drastically increased boss encounters
- Readily available level-increasing items
- Introduction of event-trigger leveling
- Introduction of level-adjusted boss encounters.
Having more and higher experience bosses is an option, but that's hardly engaging. The rest are standard examples of awful game design, that would not only ruin the overall experience but destroy the fiction if you're into that sort of thing in your games.
If Game Freak had a more inventive means to overcome random encounters in a way that fit the gameplay loop, that would be kind of a big deal considering every RPG in existence uses variation of this standard format and has done so for almost 50 years. And before that it was conceived in pen and paper roleplaying.
Perhaps you should study game mechanics before calling others names, you mongoloid. Quite possibly you'd learn something.