>>53682347>The underwater dungeons. Are they actually in the water, like you have to dive in and swim around or are they in some sort air pocket around the ocean?I'd like to say that they're actually underwater (because that would be cool), but considering that I'm pretty sure you can bring in Pokemon who can't breathe underwater, and there are water tiles in those dungeons, probably some sort of air pocket.
>If you had to change up the PMD formula, whether it be game design or story design, in any way, how would you do it?Might be a bit crazy, but I think a PMD immersive sim would be pretty cool. (In the vein of Deus Ex or Dwarf Fortress: intricate systems that all work together with multiple options to get to a goal.)
>Think of a PMD character right now, like any. What do you see? And could you explain why they showed up????
>Let's say a fellow guild member messed up on their mission, big time, and then the client confronts you about it. Would you tell them the truth or would you cover for them?I'm not sure why they're talking to me. I mean, I'd clear up the misunderstanding as to who did it, but anything further depends on the specific context of what happened.
>>53682371This is genuinely amazing. Seriously, it's awesome. It's hard to overstate how awesome. Unfathomably based, anon.