You know, I was going to leave your embarassing copycatting alone, but then I woke up and of course you had to samefag support for your position alongside your discord friends. So I'm gonna tear your copycat post down.
>>50345217>The game still having a chibi artstyle in the overworld while being 3D is stupid.The sprites are 2D, the world is constructed with 2D tilemaps, the camera restricts the world to a 2D perspective, and the game's artstyle can easily be reconstructed using purely 2D engines. Additionally, Pokemon games before and after it still used the chibi style, so this is no Sinnoh-specific issue.
>b-but the buildings are 3D modelsCope, cunt. Makes it 2.5D at best.
>-Four direction movement is shitty and outdated and the game doesn't even give you the running shoes right away for no reason.You really thought this was a proper counter-argument to the roller skates. Your "argument" also applies to all games before XY, whereas mine applies exclusively to XY.
>-Red Gyarados shows up on the TV at the start of the game and it's never mentioned again.Because they mention it being in Johto at the Lake of Rage, as a reference to Gold and Silver, where the GS player presumably catches it. In case you haven't noticed, DPPt takes place in Sinnoh. Why would a little news item about a Gyarados in Johto have any further relevance?
>-The region design is incredibly boring and reuses the same shitty mountainous biomes everywhere which results in the same Pokemon getting repeated through the entire fucking game.The Mt. Coronet mountain range splits the region in two, being Sinnoh's defining geological feature. It isn't just "reused everywhere" (and if you want mountains randomly spewed everywhere, look at Kalos' map), and most cities and towns are outside of Coronet anyway.
>-The region design is ALSO nonsensical because you have routes like 228 that are randomly a little desert while having grassland surrounding ithttps://en.wikipedia.org/wiki/Volcanic_desert