>>54735857And modern pokemon isnt? Hell, I'd argue colosseum was intentionally linear with the main focus being a new gen 3D battle sim.
What colosseum does well which isnt talked about enough is the game feels much larger and scaled correctly than gamefreaks 3D renditions. And im not talking about just the size of pokemon. The camera angles, zooms and close ups make the player apart of the game and are extremely well done. A big part of the reason why gamefreak's 3D feels like ass because the camera angles lack the flare and soul like past renditions. They simply don't know what they're doing. Giving the player complete control over the camera during battle like PLA is a mistake and a camera director makes battles feel more lively.