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At a roadblock right now. I'm unhappy with the natures system. Not because I give a rat's ass about the 10% handicap / advantage determined at random. It's more that there's no way to interact with it / see it. Unless you give a shit, Natures are just a word you see on the summary screen and add no individualistic feeling to Pokemon.
A shitty idea I've had:
>Pokemon have one random type listed as their "Strength"
>This strength gives up to a 50% increase of damage using moves of that type, the % increase is directly tied to Happiness to make this additional STAB something you earn
>The type gained is picked from the Pokemon's Level Up / TM learnset of damaging moves, to ensure dead types are given
Could be neat, but really isn't that great as it just gives your Pokemon free STAB with no downside, and trying to introduce a downside counterpart to this system is pretty punishing (things like your Pokemon dealing less damage with specific types of moves, or taking more damage from specific types of moves).
I don't know, I've hit a brick wall here. Any other ideas I've cooked up start decent, but once I start thinking of how to implement them in-game smoothly, the system is always clunky and makes the player spend more time in the summary screens when I'd rather have something that is either set-and-forget or is a regular part of a process, such as leveling up.
What have you all done to try and work around natures? I'm honestly at the point where my "Rework" writeup doc for this just says "Remove them." as the best option.