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The people opposing this idea always present incredibly stupid arguments to back up their opinions. Things like difficulty curve and so on would not be an issue if Game Freak just used all the tools that they have. I feel like Pokemon games have so much unused potential missed opportunities.
First of all, level scaling is not an issue because you could just make the enemies scale based on your progress in the game (this has been done already in RPGs like Oblivion). Make it so that once you obtain a certain badge, the enemy levels go up. Also, there could still be more difficult areas that are only accessible by HMs/Pokeride/whatever so that you can only go there after reaching a certain point of the game.
>But scaling would remove difficulty curve
No it wouldn't. There are many more ways to make opposing Pokemon more challenging than just increasing their level, and this is something that a lot of people forget for whatever reason. Make it so that at the beginning of the game opposing trainers have just random shitmons with IVs of zero, no EVs and extremely limited movesets. and as you travel further away from the starting place, the teams become tougher as they get better team synergy, moves with higher power and better coverage, better held items, better IVs and EVs and so on. At the very end of the game you'd face full-on competitive teams with perfect IVs, optimal EV spreads, powerful held items like Life Orb / Scarf / etc., teammates covering each others weaknesses and trainers using advanced strategies like weathers teams and so on. This would be a more natural way to discourage you from going to the final areas right at the beginning of the game as you would just get your ass kicked before finding better items and TMs and building yourself a better team.
Really the only problem is time. It would obviously require a lot of work to do something like this, but I'd be ready for the wait.