>>32489187>>32489540>>32490093Finished version:
https://pastebin.com/k2wCKcMChttps://soundcloud.com/mmmmmmmmmmmmmmmmm-1/meteor-falls-cave-of-origin-gbc-8-bit>>32490510Holy shit, these work very well, you did a good job at porting them to the engine. I'll try to critique what I can without getting too nitpicky.
I have a rule of thumb that you should never set both pulse channels to the same dutycycle unless they're far enough apart in octave to stand out from each other, else you risk the two channels blending together (unless that's the intention of course). Your Route 1 theme and battle theme don't have this problem due to the octave difference mentioned, but I think your town theme has this problem a bit due to its lower octaves. Changing the dutycycle of the supporting pulse channel would fix this, but you could also possibly just increase the volume of the main melody so it can stand out more if you feel keeping the dutycycles the way they are is a priority.
I can't think of anything to say about Route 1 that wouldn't be super nitpicky, it's all-around solid, even if I still feel the ending is a bit too similar to Route 29 for just an homage (which I don't plan on pushing since you're fine with the similarity).
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