>>53218933The leaders aren't really given any sympathetic traits because they're meant to be the 'boss' for you to defeat.
You see them in that moment, exactly as they are cackling at the top floor like a madman. What about any point in their life before that? What about them as a child? Why do we only see them at their absolute worst?
>>53218960>But kids need to see that evil actions are wrong and that it is okay to stop them.If you stop their actions what happens to those grunts afterwards? Every person in that organization still has to try to fit into society afterwards. How many former gang members do you think the Poke'Mart wants to hire?
>>53218980>>53219003>>53219005>>53219028>>53219063Crime happens most often because there is a risk/reward based on material need or desire. And lets not forget the most important detail of all here. These teams didn't just materialize out of nowhere. They had families that raised them, and a society they are a part of.
Society was so messed up that enough people within that society got fed up with it, and formed a criminal organization.
>>53219073>>53219077In SU the problems literally get solved because talking things out is the correct and ideal solution. People here joke about this idea that you can just reason things out with people. But you'd be surprised how much literally just negotiating and talking to someone like an actual human being can fix their behavior. If you see every problematic person as "the enemy" and that they "must be corrected through force" than you're going to have a good FAT chunk of society that you're going to have to fight and put in their place.
Our prisons IRL are already full because we can't just talk shit out with people. Why does Pokemon, an idealized version of our world not have more consistent and modern moral principles? To view people as more than just an enemy to overcome, but a friend to be made.
>But Giovanni, Cyrus, or GhetsisStill could've talked to them.