>>32232689I can definitely agree that Super's attempts at trying to add plot or "characterization" had a negative impact on the gameplay. Along with all the plot dungeons being short and a massive amount of player+partner+escort missions compared to past games, some other aspects of the game suffered a lot. One example of this would be recruits. The game's attempt at making every single recruit you get unique (which was also done poorly, as almost all of them only get a few basic lines of dungeon dialogue a-la Rescue Team), this makes the game rely exclusively on Orb connections rather than recruiting members by defeating them in dungeons. Because of this, players are unable to fully form a team they want without hacking, as the game only gives them one (or two, if they're lucky) of a Pokemon, and evolving completely removes the unevolved Pokemon from your roster, there's no way to replace them. Another problem that this would cause is that players can obtain strong Pokemon early. Pokemon like Salamence, which would normally be bosses like outlaws or Gabite, are now recruited upon completing missions instead of later on. To make up for this (and to give Pokemon "real lives"), breaks were implemented, which only restricts players further.