>>54736911Yeah, I can agree on that. Even though the cutscenes are much shorter between areas than a walk in SV, your brain will stitch together the concept of needing to travel far.
While I like the implementation in Colosseum, I think a proper fix in modern days is possible. I dont think gamefreak realizes how to scale a true open world. I dont think it has to be like DayZ length of running, but right now the whole map feels small and empty. Why give the players the option to explore without an environment worth exploring?