>>41507023>>why did they make tms disposable againso there's an incentive for actually doing raids
>>why did they make dynamax only usable in wide open spaces when z-moves were just as destructivebecause they actually balanced the game this time
>>why didnt they just make non-regional pokemon unusable onlinebecause implementing them would be even more of a waste of time
>>why did they remove pursuit return and hidden powerbecause they're both poorly designed moves with one creating shadow tag-esque uncounterable scenarios and the other gives special attackers free access to nearly every type for no real reason while also being locked behind retarded grindy mechanics that encourage hacking
>>why didn't they make wild area pokemon's levels scale with obtained badgesbecause then there wouldn't be motivation for the player to come back and catch the stronger pokemon they found, and it also ruins the immersion of the wild area if strong pokemon magically only show up when the player is strong
>>why did they remove winning streak rewards from the battle towerbecause it makes rng less frustrating
>>why did they keep the beast ball in the game when they ubs aren't in itso you can use them for aesthetic reasons
>>why did they make the escape rope reusable when there are barely any places to use itbarely any places to use it != zero places to use it
>>why arent there any places that let you hatch pokemon in their original forms like in the ultra wildsbecause it makes no sense with the region
>>why didnt they give pokemon with mega evolutions those forms in gigantamaxbecause mega evolutions are objectively a poorly designed mechanic