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Players are led by the hand or outright teleported to the next location, such as finding Mr Briny, going from Petalburg to Slateport after beating Norman, etc. Some of these are optional skips, some are not.
If kids could figure out where to go back in the original games, they can figure it out now.
The originals had a bit of preachy messaging but ORAS has cutscene after cutscene of dribble.
They force a previously roaming legendary, Latias, into your party for free. You don't even have to fight it.
Delta Episode is just revisiting old locations and having Zinnia act like a sperg, only picking up at the very end.
Team Aqua and Magma redesigns look too over the top imo.
On top of that:
>The Battle Frontier project has started!
With that said, ORAS did some old things too
Secret Bases are fleshed out more and more useful outside of the simple fun factor.
DexNav is useful
PSS from XY is there
And as much as I would like the portal legends to be incorporated into the world like HGSS, the sheer amount of catch-up legendaries that you can obtain is coop.
I fucking love Hoenn, it's my favorite region, so changes in ORAS that actively harm how the old game was played just sting all the worse.