>>38611586I kinda hope that the next PMD games have a bit less linearity to them. It'd be nice to have more player/partner mons to choose from that aren't just starters/mascots for once. Maybe also decisions throughout the story that the player can make that affect your relationships with certain other mons, as well as what dungeons you venture through during the story.
Could also have different ending scenarios depending on how you behaved throughout your story. I remember thinking about a PMD game scenario where a Malamar tries to convince the player that taking over the world by robbing Pokémon of their free will would bring everlasting peace across it. If the player agreed, they'd reluctantly ditch their friends and partner in order to make this vision a reality, with the Malamar replacing the partner for the rest of the story.
In that scenario's ending, the Malamar and the player nearly succeed with their goal before
the final battle with the former partner and the other Pokémon that were once your friends that step in to stop you. If you win, the world becomes a "utopia" with you and Malamar ruling over an everlasting era of "peace". If you lose, your former partner and friends manage to open both your and the Malamar's eyes to how depressing and lifeless a world full of puppets would be, making you and the Malamar ultimately give up on bringing about the new ideal world.