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What are your thoughts on part of the screen being just HUD/information UI of sorts?
Think a (thin) box (def. not the size of a second screen, that's distracting in my opinion) below the map displaying time, status of your Pokémon, maybe clock, maybe key item shortcuts (binded to a particular key). If you press the menu key, the menu appears down there. During battle it becomes the typical battle buttons.
Questions:
>What size is acceptable? What size is too much?
>What's the most important information to display idly? (while you're just walking around a map)
>Should it have mouse compatibility, even if its compatible with just keyboard controls?
>What are some other smart uses it could have in other screens? For example, in the summary screen it could be used as buttons to switch between the different screens (memo, moves, ribbons etc) and during the bag it could be used to switch pockets.
I have the skills to code all this, just don't know if it's worth it. Dual screen is a meme to me because I don't think playing with mouse+keyboard is any good on a Pokémon game, but maybe dedicating a small part of the screen isn't? Really looking forward to your input.