>>19548051>>19555942>>19548158>>19547735>>19552362>>19552625>>19553524Giving it a mega would be cheap, it deserves a proper buff.
>Wonder Guard:It protects from any and every sort of indirect damage. Weather, entry hazards, poison/burn damage, roughSkin/ironBarbs damage. Everything.
And as an added bonus it also protects from priority-moves. The only way to kill a Shedinja is to hit with a SE move of 0 or lesser priority.
>New Stats:1/129/1/129/1/129
>New moves:Earth Power, Ice Beam, Megahorn and U-Turn