Quoted By:
ROLL FOR YOUR ZOMBIE APOCALYPSE VP
>1 - A mad scientist's resurrected army of the dead, through SCIENCE! And body bits.
These stitched zombies have higher SpD, and are supercharged by electricity. They are most weak to ice. They are uncommon outside the main forces, and come in human/pokemon/mix forms. Cannot be ghost types.
>3 - Hell's full? The dead reckoning!
These rotting zombies have higher Hp. The zombies themselves appear to have no other bonus traits, but anything and everything that dies returns as another soldier of the damned. They house no apparent soul, and aren't interested in anything but the death of the living. All ghost types are MIA.
>5 - I knew it! Fungal parasites take over.
Airborne spores released by these zombies cause infection. The infection is accelerated by evolution, and the fungus will vie for control. Both the infectees and the zombies have all the occasional pros and mostly cons of being grass type. The fungus is violently insane but can be communicated with. Cannot infect fire or poison types.
>7 - ACSHYUALLY...
These questionable zombies have high Spe. They infect through skin and blood contact, but the infection lies dormant until the host's death. They are essentially braindead, and eat flesh.
>9 - Thanks Romero.
These zombies have high Def, and can only be put down by destroying the brain. They have a slow gait and moan often, but have a tendency to have been hiding quietly in the corner you forgot to check. The infection is transferred through bites and scratches, and is quickly fatal. Cannot infect steel types.
>evens - BRRRAAAIIINNSS
You're one of the horde of the next odd number in your roll, better luck next timeline bucko.
>dubs - They're all dead, Jim.
You are the last human alive in the apocalypse of your choice.
>trips - ... Especially against living things.
The zombies of your chosen apocalypse cannot die, reforming from anything short of complete obliteration to walk once more.