>>32832898as for strats, it's mostly only a destiny trapper, and even more, z-destiny bond has a follow me effect forcing your opponents onto the witch, so she has a passive effect of keeping dark type moves in check for fear they'll play themselves. I do like using mismagius with excadrill without mold breaker as the Levitate lets him spam EQ.
as for moves, there are only a few interesting choices:
mystical fire - if you wanna drag down your enemies SpA while still being able to one-shot origami-ga.
ominous wind - can give you a 1 stage Atk, Def, SpA, SpD, Spe boost (10%), but if you need to one-shot an un-scarfed chandelure shadow ball is better. Although if you can get the boost, you now outspeed and OHKO chandelure with it, scarf or not, still risky.
ice wind - if you absolutely have to drag their speed down a peg, but it's not going to one-shot anything and mismagius doesn't really have the bulk to get more than two stages out, hits both foes though.
power gem - puts most birds in the yellow, and if you have a helping hand, it can turn them into 1HKO's. Not one flying type user expected that.
dazzling gleam - doesn't really hit as hard as you'd expect, but again, it's a doubles move. not really my most recommended move, it's only saving grace is 2HKO hawlucha.
nasty plot - seems like a great idea on paper, but it just turns you into a target all the faster, you can exploit that with destiny bond.
energy ball - because water
still haven't picked my set yet.