>>32288653It's a setting for my PTU campaign, really. A fairly large region made out of three major subregions. The east is the Grasslands region, which ranges in climate from tropical rainforest at the southern tip to taiga at the northern point of the mainland. General aesthetics are Celtic around the midpoint, then as you go further up north it slowly becomes more Scandic. At one corner is the Evergreen, the largest city that is overlooked by a massive tree, that hosts the grass trial, where trainers are expected to care for a flower they will plant into themselves until it leads them to the tree.
At the south is the Sapphire Archipelago, pretty much the water region. Styles are mix of southeast to east Asian. Imagine Javanese and Sumatrans style houses in the villages with traditional Japanese fishermen working out of them. the water gym is located on a mirage island, and trainers are expected to sail around a small set of islets until they fine the island where Magikarp constantly struggle against a waterfall to become Gyarados. They're also free to eat them if they make it.
The Fire Plains are to the northwest and are supposed to be like North-Central America. you have to cross a desert to reach the cities, past a ton of land left for Tauros and Miltank to graze. Go further north and the desert gives way to shrubland around a large lake that provides water, and further north still is a plateau where you see more traditional architecture,
which I haven't really ironed out but I wanted it to resemble Dark souls a little. A large volcano hosts the fire gym, though I haven't ironed out exactly what the trial should be to reach the peak.
The center is a sprawling city that ties them together, a kind of dragon heartland. There is a reverence of dragon Pokemon like Rayquaza that conquered the other legendary Pokemon with the help of grass, fire and water Pokemon. At the very center is the Duality Tower, which is somehow taller than everything.