>>56048975What is your Trainer's proudest battle? (1d100)
1-5. Fought a fierce duel against a rival.
6-10. Defended a small town from a rampaging Pokemon.
11-15. Survived being hunted by a hungry Pokemon.
16-20. Achieved a well-earned victory against a Gym Leader.
21-25. Thwarted a criminal plot.
26-30. Settled a personal vendetta.
31-35. Led a perilous rescue mission to save another Trainer.
36-40. Fought a long gauntlet of Trainers without any rest or support and won.
41-45. Discovered evidence of corruption in a city, a business, the League, and brought it to light.
46-50. Chased off a large swarm of invasive Pokemon that threatened to destabilize the ecosystem.
51-55. Successfully stalled out a drastically-stronger opponent.
56-60. Dueled the ranks of the living dead (Ghost-Types) and kept your soul.
61-65. Sabotaged a poaching operation.
66-70. Defeated a gang of thieves.
71-75. Held your own against a Legendary Pokemon.
76-80. Went on a quest to retrieve a priceless treasure.
81-85. Crossed into another dimension (Distortion World, Underworld, digital world, etc.) and returned.
86-90. Survived trekking through one of the Region's harshest routes.
91-95. Escaped from a shadowy organization pursuing for reasons unknown.
96-100. Rescued a respected leader or businessman.
What kind of quirks does your Trainer have? (1d100)
1-5. Gotta Catch 'Em All!
6-10. Chuuni battle quotes.
11-15. Never takes off their hat/helmet/glasses, etc.
16-20. Highly strategic.
21-25. Lives solely off the land.
26-30. New Meta meme strats.
31-35. Plot Armor--Luck adores them.
36-40. Keeps a precious heirloom.
41-45. Antisocial.
46-50. Hates a specific Type (roll 1d18).
51-55. Tech-smart.
56-60. Fearless.
61-65. Always plans three steps in advance.
66-70. Has physical/emotional scars.
71-75. Worships a Regional Legendary.
76-80. Sneaky git.
81-85. Has a prosthetic, or otherwise enhances their abilities with tech.
86-90. Skilled craftsman.
91-99. Roll three more quirks.
100. "..."