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>IVs removed or drastically reduced.
>EVs easily trainable, can be modified without items, and visible in detail.
>Semi-open world, with areas of higher level Pokemon being an obvious "do not visit here yet" indicator, but still gives you quite some freedom.
>50% larger region with more gymless towns and events.
>Events change per route/gym order.
>MOAR OPTIONAL SIDE QUESTS AND CHARACTERS.
>The only good features of Let's Go return such as following, and Pokemon appearing in the wild, not just tall grass.
>Pokemon are encountered in naturally designed places of wild life, no more square grid shit.
>I'm serious, we've evolved past the tall grass, guys.
>Wild Pokemon behave naturally and don't mindlessly wander. Some eat, sleep, battle things, do whatever their species does. Some may be aggressive, others try to avoid you and natural predators, other Pokemon in general, ect...
>Seamless overworld to battle transitions
>Some trainers travel around.
>Your "friend" NPC's can travel with you or have far more interactions with you. Enough that your style of gameplay or answers to situations may change how your relationship with them or the story evolve.
>You can ignore region's evil team flavor with consequences.
Now the catch? Game's probably worth like $80 minimum and needs a hard-drive to itself. KEK
I'd honestly like if we moved into a more realtime like system with PP being more cooldown based and being able to directly control the Pokemon, but I know I ask too much there.