>>44722739>drastically dragged out>PBRReading comprehension, zoomer. If the battles in PBR are exponentially faster than those in SWSH, how is PBR the game that's dragged out?
It's the opposite. So much of SWSH is taken up by the loading screens in between dialogue and animations. Meanwhile battling, which is meant to be the meat of PBR, takes up a similar amount of time without all of those interruptions. On an Any% route, at that.
By pure gameplay alone, PBR has more content than SWSH because all of SWSH's "content" is railroaded through the campaign while a significant portion of PBR's is optional.
Both are repetitive, both can be tiresome in a single sitting, and both have a similar roster of Pokemon.
You could call both games shit and still recognize that the only way a decent experience could be made out of them is by taking the best features from both.
That's the point, they refuse to implement easily added features (like the standard dialogue/animation skip) that would make the game immensely more enjoyable and replayable. Thereby securing more profit and long-term fans that would only secure even MORE profit for future releases.
But you would buy it anyway, so of course you don't care about that.