>>28875994Sudowoodo evolution
type: rock/fighting
ability: In the ring! (STABs get +1 priority)
signature move: sandblow (type: rock, accuracy: 90, damage: 90, AP: 5, effect: Summons a sandstorm, that lasts for 2 rounds; could use some help on the acc/dam numbers)
Stats: 410 > 540 (35 to each except SPA & IN)
HP 70 > 105
AT 100 > 135
DE 115 > 150
SA 30 > 30
SD 65 > 100
IN 30 > 30
idea: sudowoodo was always a gimmicky pkm, but with the raised stats, it is one of the fastest and bulkiest attackers out there. Its ability copes with the horrible IN and the SPA simply isn't needed at all.
Now give it either trickroom for a solid TR team or go completely nuts. My ideal moveset (all can be already learned by sudowoodo:
Sand Blow (rock):
with the rising sandstorm, sudowoodo gets 1.5xSPD (=150, same as DEF), +end of round damage +normal damage +stab +priority
Hammer Arm (fighting):
lowers the speed, which doesn't matter +stab +priority
Sucker Punch (dark):
if the opponent uses a damaging move in the same round, it gets +1 priority, so IN still doesn't matter +coverage +damage
Wood Hammer:
the only IN based move, but +coverage +massive damage
And now give it an assault vest (again: 1.5xSPD)
With a rising sandstorm sudowoodo has 150 DEF and fucking 225 SPD
based on a boxer in a corner
bonus: branched evolution (counterpart is rock/psychic) and has an ability, that triggers TR when it enters battle. Haven't thought about it that much though, so all feedback and ideas are welcome