>>53261073>Hypothetically if there are gen 7-8 pmd, what will the legendaries, specifically Necrozma and Eternatus' role would be in the story? (they look villain materials to me)Eternatus/Necrozma is trying to take the world's energy/light and it's up to (You) to stop him! Simple setup so that there's a lot of room to play with other plot/character stuff along the way.
>If the leaks for Pokemon Day is said to be true, what story would you prefer for Pmd5: something simple like Rescue Team or more complex like Super?Secret third option: soulful like Explorers. I hated Super because it tried too hard to be Explorers without capturing any of its charm. Just give me something that makes logical sense alongside a cast of lovable characters.
>You could use Empowerment Seed to mega in RTDX and Awakening Emera for SMD. How will they introduce Z moves/Dynamax/Terastal in Pmd5 or should they not add those at all?I would prefer they just didn't add them, but if they did...
Z-moves: rare single-use items that hit an entire room when used.
Dynamax: don't.
Terastal: make it like the Emera mechanic, where you can find a crystal or something in a dungeon and use it to change your type for that dungeon, but have the item(s) disappear after you leave.
>Should the Pmd5 hero have a special ability like dimensional scream from Explorers?No. The Explorers MC was fine for what it was, no need to make every MC sooper speshul too.
>Would you want yet another twist villain like Dusknoir, Munna, Nuzleaf and why? If so, which Pokemon and what's their role?As long as it's not hamfisted, I don't care, but I do think they should cool their jets a bit. At this rate, a fourth fucking twist villain in a row is a bit tiresome.
>Each game has a theme, first game is Rescue Team and second is Explorers. What would you like to call your team in Pmd5?Hunters, maybe? Either for treasure or outlaws. If that's too edgy, then Collectors or Seekers would work too.