>>55721941Why is that needed if Smaurott can just be animated to stand like that? The leg structure is the same.
>>55721943How is it a fundamentally shit design if it can be animated to stand?
>>55721961>>55722016>>55723027>>55723066>posts universally hated redesign and ignores all its flawsThis will never catch on and makes people who hate Samurott look like they have the worst design taste in history. Ignoring flaws reiterated over many threads with semanticsfagging won't help your case.
>>55722648There comes a certain point when screaming "fan art doesn't count!" will wear off anon. Especially when it's being used to demonstrate how a design you think is fundamentally bad can still work had the devs been better at their job.
>>55723498>NopeYep.
>oshawott is mostly whiteNo, more of it's body is some form of blue you mongoloid.
>Dewott gets darkerAnd the main color of Samurott is an even darker blue, yes.
>redesign gets even darkerby poorly using what was just claws+stylized gloves on dewitt to make it an undercout color for no reason, while the previous two stages had the darker color as an upper layer in their fur. It also flipped the top-lighter-than-bottom" design that the previous two had for no reason.
Regular Smaurott makes it seem like the fur tufts of dewott took over the whole body, as well as progressing from bubble-like "protection" with oshawott, a more robust samurai-apprentice "skirt" with dewott, and fully fledged armor on samurott. Yours abandons this by keeping the shells to two and just adding the helmet, which looks worse and less believable for no reason, while mixing use of warm and cool colors in a way that does not mix well at all, revert claws to white, revert ear color, ruin mustache-face geometry completely, ruin light sources, make running look stupid, like it's a different animal order entirely; all for what benefit exactly? To address a gripe you have that could be fixed with better Samurott animation? A slight tweak even?