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Okay, I brought this up a few threads ago, but I think it deserves its own topic.
GO is introducing a lot of newcomers to the Pokemon series through a fairly straightforward system, allowing them to appreciate the comparatively complex gameplay of the main series more easily. Also, GO is bringing a lot of people back into the series by rekindling the feeling of freedom and exploration that the first games put forth towards their own generation.
However, I believe the question still needs to be asked if Sun and Moon can adequately follow up to GO's success; if they can properly capitalize on the elements of exploration, unity and interaction that makes up the very core of GO's gameplay.
GO possesses one quality that differentiates itself from the main games: randomness. Short of times and general areas when and where one can find certain types of Pokemon, there's no telling what can spawn. One can walk out the door in excited anticipation for what Pokemon they will catch and the friends they will meet on their travels. But with Sun and Moon, this is not the case. The entire region, Pokemon locations, and their encounter chances are entirely defined and finite. As if that wasn't enough, every player is for themselves. No teams, no cooperation, nothing of the sort other than trading, and even that is ineffective to a degree what with the obedience system.
What's worse, Sun and Moon are far less accessible than GO will ever be: GO is a completely free app on a device that is pretty much required to function in today's society. Getting one's hands on the app is pretty much an effortless matter. But with Sun and Moon, not only must one have the cash to purchase either game, but to buy the system as well. At the bare minimum, it would cost someone around $120 to get both one version and a system to play it on.
Nintendo/Game Freak got a LOT more than they expected with GO, and they're going to have to do a lot of work to ensure that Sun and Moon can follow the act.