>>43411796As someone who works in QC for one of the top tech companies, this isn't unique to Gamefreak.
Any issue found is heavily scrutinized whether it is an issue as all, using bullshit excuses of design and technology, or assuming it doesn't exist at all after attempting to reproduce it for about 5 seconds, because the developer or designer doesn't want to be responsible for it.
Even if they agree it is an issue, unless it is fatal, gamebreaking, or being bitched about by dozens of people, it gets thrown onto a giant pile for a rainy day (literal years), because developers are primarily adding new stuff, not fixing what they already added, due to resources and deadlines from management. (That management can either be well-intentioned, someone like "greedy" Morimoto, or not, like modern Masuda.)
It's euphoric watching new team members join, thinking they're improving the product, then slowly losing all hope once they realize they're not actually in 'control' of the 'quality'. From then on it's only a matter of "well, the software doesn't crash, but..." because they now know just how shitty it is under the surface, even if the public doesn't notice.
>>43416781>>43422639Valve is good analogy to the issues with Gamefreak today. The testers being referred to these days aren't software testers like in these reports, but focus group gameplay testers. They're not there to find software issues, they're there for the company's game designers to stand over the shoulders of and overanalyze whether or not they're engaged and having fun, even if the player is a drooling moron with no interest in the first place, because misguided management (again, modern Masuda) wants to appeal to as many wallets as possible, not the 1% core fans. Thus "fixing" the gameplay with streamlining and instant gratification is more important than fixing the grittier details. This is how Pokémon has become the shallow watered down mess it is today.